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Beamng drive how to place map objects
Beamng drive how to place map objects





This map requires optimization, and I’m not sure how the load on the objects affects performance at this time.

beamng drive how to place map objects

So get creative and start building your own custom maps today!īecause Beam does not support searching for files all over the computer, affected objects must reside within the content folder. When you’re finished, simply save your map and it will be ready to play in BeamNG.drive. You can then begin customizing your map by adding roads, buildings, and other objects. Simply select the ‘New Map’ button from the main menu, then choose a location for your map. Creating a custom map is easy with the Map Editor.

beamng drive how to place map objects

With the Map Editor, you can create race tracks, stunt parks, or even just a custom driving environment to explore. The Map Editor is a powerful tool that allows you to create custom maps for BeamNG.drive. In this tutorial, we’ll show you how to use the Map Editor to create a custom map for your next driving adventure. Reading through the documentation sounds like its possible to do it now, unless the Beamng devs has removed any of the components from the original code.If you’re looking for a quick and easy way to make a map in BeamNG, you’ve come to the right place. But in the resource link i posted theres also terrain patching which means you can hook up terrains together for larger terrians/maps, not sure if possible in Beamng due to their massive work and so on but its there.

beamng drive how to place map objects

That though is also effected by terrain resolution so to look good it would need to use highresolution terrain/small terrain size.

beamng drive how to place map objects

Im not longing for that specific thing but it got me thinking. Different stuff (example Particle Emitters for exhaust smoke) can be fixed to a players model and i was thinking if implementing a terrain deformer and fixing it to the wheels would replicate say SpinTires way of deforming the terrain in that game. Also someone coded a terrain deformation thing (i posted a link to a bunch of resources availabe a few weeks ago) for Torque3D, i think i saw vid of a weapon creating a crater. Click to expand.Yeah, been wanting for ages and i cant remember why its not, Things like posts, lightpoles, traffic lights etc would be awesome to have destructible (without the ultra realistic BeamNG factor).







Beamng drive how to place map objects